AI Insights · Timothy · April 2022
Top 5 Educational Games on Android in Peru: Q1 2022
An overview of the performance of the top 5 educational games on the Android platform in Peru during Q1 2022, highlighting weekly trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 educational games on the Android platform in Peru showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Toca Boca World from Toca Boca saw a notable performance. Weekly revenue started at approximately $4.9K and gradually declined, stabilizing around $3.1K by the end of March. Downloads peaked at 32K in late December and settled around 19.5K by the end of the quarter. Active users fluctuated between 144K and 167K, maintaining a consistent engagement throughout the period.
Sago Mini World: Kids Games from Play Piknik experienced a modest revenue trend, peaking at $86 in late December and dipping to $8 by the end of March. Download numbers remained relatively stable, fluctuating between 170 and 260 weekly. Active users hovered around 1.4K to 1.8K, showing a slight decline over the quarter.
Toddler Games for 2-3 Year Old by IDZ Digital Private Limited saw a varied revenue pattern, peaking at $71 in late December and experiencing fluctuations, ending at $53 in the last week of March. Downloads showed a peak of 987 in late January and a low of 364 in early March. Active users peaked at 2K in late January and saw a decrease to approximately 1.5K by the end of the quarter.
Keiki Learning games for Kids from Benipol Limited had a more consistent revenue stream, peaking at $58 in late January and ending at $13 in late March. Downloads were irregular, reaching a high of 137 in late December but falling to zero in several weeks. Active users peaked at 269 in early January and fell to 130 by the end of March.
Disney Coloring World by StoryToys showed an increase in revenue, starting at $5 in late December and peaking at $56 in early February. Downloads saw significant fluctuations, peaking at 2.7K in early January and settling at 1.2K by the end of March. Active users followed a similar trend, peaking at 3.7K in early January and stabilizing around 2.3K by the end of the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the trends in educational game apps on Android in Peru. For more detailed analytics and insights, visit Sensor Tower.